Hello everyone!
I am very excited to finally share the project I've been working on.
Steps and software:
Sculpted in Zbrush
Skin projection were made through R3DS ZWRAP
Apron, pants and rags were made in Marvelous Designer
Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
Bakes and Renders in Marmoset Toolbag
Textures in Substance Painter
Post production of photos and texture maps correction in Photoshop
Post production of video in After Effects
Total polycount is 75k Tris (51165k for character and 24682k for hair)
4k texture sets for clothes and equipment
4k texture set for head
2k texture set for hair
Original concept by Sora Kim